|  | What 
   
     | What's
       New In The Year 2005? |  
     |  |  
     |  | Saturday, 
     September 17, 2005 
     by Slot Zero |  
     | 
       
 
         You can now type 
         autostats to toggle automatically dumping the output of the
         efficiency command every time the level 
         changes.  As with efficiency, the autostats idea is from
         
         CRMod++.The spawn shield now protects you from 
         gravity well.  Thanks to Sprax for the suggestion.I updated the
         
         servers page to include the amount of time each player has been 
         connected and an image of the map when you click on or put your mouse 
         over the links for 'Players:' and 'Level:'.  I also added server 
         stats for Rune Quake 3 servers."If you are on fire with the requiem 
         rune and try to pick up armor you don't stop burning."  This has 
         been fixed.  Thanks to Diazoild for the bug report. |  
     | 
         
 |  
     |  | Tuesday, 
     July 26, 2005 
     by Slot Zero |  
     | 
       
 
         Diazoild experienced a problem when 
         using the ProQuake precompiled Linux binary.  It was a very simple 
         fix, but it was important enough to merit a new release.  If you've 
         already downloaded version 1.1, simply download it again using the same 
         links and it will point to the new version, 1.1a.  Thanks to 
         Diazoild for helping me track down this problem. |  
     | 
         
 |  
     |  | Monday, 
     July 25, 2005 
     by Slot Zero |  
     | 
       
 
         Rune Quake Version 1.1 has been 
         released!  To see the list of changes, click
         
         here or to download the source code, click
         here. |  
     | 
         
 |  
     |  | Saturday, 
     April 16, 2005 
     by Slot Zero |  
     | 
       
 
         In team mode, the match ends when the 
         total frags of a team reaches the fraglimit.Environmental rune/suit protects 
         against divine wind death explosion and spiky death cloud chaff.Using messagemode2 (MM2) as an 
         observer prints your message only to other observers.  An observer 
         only message is surrounded by brackets [].The server console can now display 
         pings.More
         
         Rocket Arena tweaks. |  
     | 
         
 |  
     |  | Saturday, January 
     22, 2005 
     by Slot Zero |  
     | 
       
 
         You can now damage buttons to activate 
         them.  Feature request from z0r.Be sure to check out
         
         Dead Zone's Games section for those times when you need a break from 
         Quake.  PainKiller has spent over a year putting his list of games 
         together and I have to admit, they're really fun.   You might 
         even get lucky and remove some of my high scores.  :P  You 
         need to register to play.Several Rocket Arena mode tweaks and 
         bug fixes.  See the
         
         RA thread on the forum for more details.I put up a Rune Quakeworld Rocket 
         Arena server to help test the new mode.  It's a temporary server 
         and I might move it around a bit.  Check the
         
         servers page for address.Thanks to DiskMan for submitting Alpha 
         EV56 RPMs for qsmack 3.0 and frikqcc 2.5.  I've uploaded them to 
         the FTP. |  
     | 
         
 |  
     |  | Monday, January 10, 2005 
     by Slot Zero |  
     | 
       
 
         I'm now beta testing the rocket arena 
         mode.  Simply type vote-arena to 
         change the server into arena mode or if would rather play with the arena 
         maps, connect to the custom maps server.  To download the maps, go 
         to,
 http://runequake.com/maps/ramaps.zip
 
 Extract them to quake/id1/maps and then connect to,
 
 quake.shmack.net:26001
 
 For more information, check out the forums.  Many thanks to Bam, 
         Zop, Crazicracker, We1rdQ, Ethics, and +speed helping test my most 
         recent changes.
 |  
     | 
         
 |  
     |  | Saturday, January 01, 2005 
     by Slot Zero |  
     | 
       
 Happy New Year Everyone! 
         I alpha tested a new rocket arena mode 
         today and will keep you posted as to when it becomes a vote option.  
         Many thanks Bam, Zor, PenDragon, and Ethics for participating in the 
         test.For those of you with low bandwidth 
         connections (56k'ers), there's a new command that might help with the 
         lock-ups during high traffic times.  The command is called
         lag.  Type this command in the console 
         and gibs, hook links, and bubbles (except weirdness) won't be sent to 
         you.Added a new vote command,
         vote-hook-damage.  When hook damage is 
         off, the hook bounces off players instead of grappling them with damage.Casting a vote eliminates the 
         redundant request messages to you.   Any votes that are 
         carried over from the previous vote is only displayed once. |  
     | 
         
 |  
     | [2004]
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